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Rise Of Flight release

Posted: Sun May 24, 2009 7:24 am
by RAF28 Waldo P
quote:
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May 19, 2009 – 777 Studios is proud to announce that it will publish the next-gen PC flight-simulation title Rise of Flight: The First Great Air War from Russian developer neoqb in North America and it will be released in boxed form on June 8th, 2009. Rise of Flight will also be exclusively distributed in North America by CompuExpert and available at major PC game retailers such as GoGamer.com, Amazon.com and others.
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http://www.777studios.net/Products/index.html

Price $39.99

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*ÅÅ* Trouble4u

US95 Waldo P XO

Re: Rise Of Flight release

Posted: Mon Aug 17, 2009 6:33 am
by US95 Gabi
Although i don't like at all the need to login/to be online each time i want to play, i just had to buy this sim. It took three weeks to arrive to my door from US. It works great. It is at its beginnings, there is no Mission Editor manual yet ... but the feeling of flight is great. It's a pain to bomb tanks diving from a SPAD, or shoot trains or vehicles on the road, the AI flies pretty well (just that the latest patches made them kind-of-snipers).
For multiplayer, for now what it has is only the COOP mode, which people now use in a short-mission-time kind of mode (10 to 30 minutes) to emulate a kind of dogfight server.

Most details can be found on this forum:
http://simhq.com/forum/ubbthreads.php/f ... Great.html

If some of you gentlemen buy the game, pls tell me so that we can try to fly together sometime.

Salute!

US95 Gabi/Laser

Re: Rise Of Flight release

Posted: Thu Aug 20, 2009 3:13 am
by bletchley
Thanks for the feedback, Gabi - I don't have RoF yet, still saving up for a PC that will be good enough to run it. With a bit of luck the initial glitches and bugs will be sorted out by then, and there will be the add-on aircraft packs to expand it. The engine-management side of it looks interesting...

Are you still interested in. or able to tweak or update ReLoad? I have done some more work on the German carburettors (posted at the Aerodrome, Pt.3 to my 'Altitude Compensating carburettors' thread), and a small 'tweak' in the threshold height of 'Type 5' engines could be used to include this new information, I think.

Bletchley

Re: Rise Of Flight release

Posted: Sat Sep 05, 2009 2:37 pm
by US95 Gabi
Are you still interested in. or able to tweak or update ReLoad? I have done some more work on the German carburettors (posted at the Aerodrome, Pt.3 to my 'Altitude Compensating carburettors' thread), and a small 'tweak' in the threshold height of 'Type 5' engines could be used to include this new information, I think.
I promise, when i have some more time, to dig again in ReLoad and update it about this, and i will of course ask you for info and feedback :)

Re: Rise Of Flight release

Posted: Sat Sep 19, 2009 11:43 am
by bletchley
Thanks Gabi!

I have just noticed that my ReLoad Configuration settings have A= and B= still in them, and (if I remember correctly) one of these is for Stationary engines - so I guess I can change the threshold setting for myself :)

There is a new superpatch, MFP5, now in beta testing - combines WFP2 with Mark's latest MFP5 and Greybeard's latest FM changes. Details on the WFP Forum.

Bletchley

Re: Rise Of Flight release

Posted: Thu Sep 24, 2009 5:48 am
by US95 Gabi
Yes, i was going to mention the A and B params, but i only after looking again through the sources of the program, because i wasn't sure if they would solve the problem :) If you have different values, you can tell me and when i recompile the program, i will put them as default values inside the executable.

Hope all is well :)

S!
Gabi

Re: Rise Of Flight release

Posted: Fri Sep 25, 2009 1:43 am
by bletchley
Thanks Gabi, yes I will fiddle around with them and let you know the results :)

The only problem is that the one for stationary engines will effect all non-rotary engines, not just the German ones - so would it be an easy matter to add a third 'C' param just for 'Type 5' (or possibly a new Type 6)? I don't want to put you to a lot of trouble, if this would involve a lot of re-writing of the program.

I am well, thank you :)

Bletchley